
Building a Multi-Pass Phosphor Rendering Pipeline in WebGL
A technical deep-dive into the 4-pass GLSL shader pipeline behind Phosphor, a vintage oscilloscope simulator that recreates CRT phosphor glow, persistence, and bloom in the browser.

A technical deep-dive into the 4-pass GLSL shader pipeline behind Phosphor, a vintage oscilloscope simulator that recreates CRT phosphor glow, persistence, and bloom in the browser.

A technical case study of GlyphFlow, a Canvas-based text art generator powered by Pretext, Vite, and vanilla JavaScript.

A guide of a tool-agnostic CI/CD framework for secure, scalable software delivery.
This is a full walkthrough with answers and explanations for the TryHackMe room "K8s Best Security Practices".
This is a full walkthrough with answers and explanations for the TryHackMe room "Osquery The Basics".
This is a full walkthrough with answers and explanations for the TryHackMe room "Hacking with PowerShell".
This is a full walkthrough with answers and explanations for the TryHackMe room "Intro to Docker".
This is a full walkthrough with answers and explanations for the TryHackMe room "Android Analysis".
This is a full walkthrough with answers and explanations for the TryHackMe room "SOC Metrics and Objectives".
This is a full walkthrough with answers and explanations for the TryHackMe room "Intro to Pipeline Automation".